#include "Point.h"
#include <iostream>
namespace Torch {
// Constructeur

Point::Point(int x, int y) {

           abs = x;
           ord = y;
}

int	Point::GetAbs(){return abs;}
int	Point::GetOrd(){return ord;}
void	Point::SetAbs(int x){ abs=x; }
void	Point::SetOrd(int y){ ord=y; }
void	Point::Print(){ 

	printf("Abs= %d \n",abs);
	printf("Ord= %d \n",ord);
 }

//initialiser les Coordonnées de la zone

Point & Point::operator=(const Point &P)
	{
    	 abs = P.abs;
   	 ord = P.ord;
   	 return *this;
	};

}
